The games zone
Six games, one wheel
Each one comes straight out of the old stories. Each one tells you exactly what is scripture and what we made up. Free forever. No accounts. The first one is a sealed wheel you solve mostly by ear.
Seven Gates
One hole in the rim. Get out.
The Temple Grid
Forty-five seats, one right map.
The Yuga Clock
Gears that keep cosmic time.
The Churning
Pull the rope. Keep the rhythm.
The Cosmic Mountain
Fourteen rings up Meru.
The Vyuha Walk
Walk in as Abhimanyu. How deep?
The Vyuha Walk has a companion page: The Thirteenth Day, the wheel and the day in beats, each marked as the parva's or a retelling.
The wheel, seeded
This is today’s lid, already working. Tap the bright notch on the rim to drop the ball in. You will not see it again; listen. Drag anywhere to roll it, work the plates when they let you, and get it out. Wrong parts give a dead tap. That is not a bug, that is the door.
Seeding…
This browser keeps WebGL switched off, so the stage stays dark here. The games will need it; the words never do.
Hear the ball
Seven Gates is played mostly by ear. Left and right is where the ball is. Falling pitch is the ball going deeper. Try the sound the game is built on:
Headphones help. One tap.
Tilt, if you want it
On a phone you can steer by tilting. Your phone asks once, after one tap, and dragging always works instead. No game here will ever require tilt.
Off until you say so.
What this zone shows and counts
The book side of this site shows you no one. This zone will show two-word ghosts: names like Steady Lamp, picked from two fixed lists, never typed. A daily leaderboard lives here and nowhere else.
We count runs started, runs finished, and where players get stuck. Counts, not people. No trackers, no ads, nothing for sale, and every game states what is scripture and what is invention before you leave it.